![]() ![]() Planet bombing damage increased from 21 to 31.Planet bombing damage increased from 21 to 25.Shield points increased from 225 to 255.Fleet supply cost reduced from 14 to 12.Sabotage Reactor range increased from 5,000 to 6,000.Max shield points increased from 350 to 370.Max hull points increased from 600 to 635.EMP Charge now no longer requires the ship to be facing its target before it can be fired.Shield Restore description amended to remove implied secondary effect.Magnetize now interrupts abilities that are being channeled.Missile Batteries cooldown reduced from 50 to 35.Missile Batteries antimatter cost reduced from 125 to 70.Heavy Strike Craft damage bonus increased from 10/20/30 to 12/24/36.Heavy Strike Craft armor bonus increased from 1/2/3 to 2/3.5/5.Now starts with three squadrons and tops out at eight at max level.Rapid Manufacturing orbit body's ship and structure build rate bonus increased from 30% to 300%.Rapid Manufacturing cooldown increased from 120 to 180 seconds.Rapid Manufacturing duration increased from 45 to 90 seconds.Fixed bug with Embargo that caused it to not block cargo ship jumps at levels 2 and 3.Colonize now also increases resource extraction rate of that player's extractors at that planet by 33%/66%/100% for 360 seconds.Colonize now grants 1/2/3 free resource extractors instead of 0/1/2.Colonize is now guaranteed to spawn its listed number of resource extractors, subject to that many unoccupied resource asteroids being available.Gauss Railgun now also debuffs the target, reducing its max movement speed by 50% for 10 seconds.Gauss Railgun range increased from 5,000 to 6,500.Starbases now account for their deployment cost when determining their refund value.Reworked the tactical targeting AI to make smarter range targeting decisions (this is particularly prominent when putting short-range ships against long-range ships, such as Heavies vs.Cruiser carrier strikecraft build rate penalty when enemies are in the gravity well reduced from 15% to 10% (Entrenchment Only).AntiVeryLight DamageType's modifier vs VeryLight armor reduced from 150% to 133%.Fixed bug where purchasing capital ship levels would give you a refund.WARNING: This update will invalidate existing save games. Special thanks to everyone who contributed to that thread! Also, special thanks to everyone who wrote constructive posts or emails, we couldn't do this without you! While we didn't agree with all the suggestions, we did attempt to address what we determined to be the underlying problems but in some cases we implemented the suggestions nearly verbatim. ![]() In this thread he collected votes from everyone on a wide variety of issues and presented a consolidated place for ideas and potential fixes. In addition to playing online we've spent a lot of time analyzing feedback on the forums, in particular the great thread by Deceiver_0. ![]() Sorry for the smurfing but it was for a good cause Such circumstances aren't great for collecting data and analyzing strategies. Unfortunately, we couldn't use our real names because when we did in the past we were the targets of unreasonable unholy alliances. Naturally, trying to figure exactly what those changes needed to be was not an easy problem but one of the best ways was to play the game against as many players as possible so we once again took to playing regularly on Ironclad Online. In some cases this was as simple as modifying some data but in some cases we completely redesigned elements of them. One of our primary objectives in this update is to make sure every unit is brought back into the pool of viable tools. It was therefore neccessary to bring them back into the roster.īut we didn't stop at siege frigates. Well, now the situation is quite different due to a number of factors, not the least of which is player capability and the defensive measures added in Entrenchment. It really hit us how the gameplay and strategies have evolved since then when we started tracking the source control changes for the siege frigate data which, as many of you may remember, went through a drastic nerfing early in 2008. Its been over 1.5 years since Sins was first released and this is Ironclad's 22nd update to Sins/Entrenchment (ignoring all the beta updates). ![]()
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